![]() ![]() Well, for now, at least.The Witness was one of last year’s most talked about games. I guess one of The Witness‘ most vexing puzzles and its backstory will remain unsolved. As of writing, I haven’t received a response, and I’m not really expecting one. That much isn’t surprising it goes hand-in-hand with him abstaining from talking about The Witness with any degree of specificity. I was warned that there’s a good chance Blow wouldn’t want to comment if the questions were for an article. Did he anticipate that this would be one of the most troublesome puzzles? Actually, does he actually even consider it one of the most troublesome puzzles? How was it made - as a solo effort or collaboratively? Was anyone on his staff stumped by this? When you think about it, that isn’t much of a leap considering it’s currently stumping the Internet sleuths, even if his staff did help create the game. Instead, I asked for some insight as to this puzzle. He has been very quiet about giving away any sort of specifics. The puzzle solution isn’t something I asked for because I know it isn’t something I’d get. I reached out to creator Jonathan Blow before writing this story. That seems to be the only common denominator thus far. Like me, they just got lucky and moved on. Some peers have solved it, but none of them know how they solved it. Looking at those comments on reddit made me realize I’m not alone. But, I have absolutely no idea why what I did makes sense, why it makes the puzzle work. When the door opened, I jumped because I was so startled by the sound of not-failure. I brute-forced my way through this puzzle, having tried unsuccessfully enough times to finally get it right. And, the big ol’ cherry on top is that the dots need to be nabbed in some mysterious order. However, there’s an invisible mirrored line that makes this task ridiculously tough. All those dots need to be collected before reaching the end. It looks simple enough, although it’s anything but. Take a look at this solution-free video I slapped together: Exploring its depths, you can find a door that’s locked by one of the game’s many grid puzzles. The puzzle in question is on the ship that’s wrecked just off the coast of the island. ![]() The thing is, even if I were willing to offer assistance (I’m not), I wouldn’t be able to actually help. It makes you yearn to learn its secrets, and it’s antithetical to the process to have another person just spill the beans.Īn odd outlier was people who didn’t necessarily want help with the game at-large, they wanted help with a specific puzzle. The Witness has a way of doing that to you. They wanted knowledge about every aspect of the game. Apart from a few congratulatory messages, almost everyone just wanted help. What I was met with was unfortunate, yet expected. They are spoiling things with reckless abandon.) (As an aside, I do not recommend visiting the subreddit if you have any interest in the game. I figured that The Witness‘ official subreddit would be a good place to post a screenshot of the Trophy I assumed they could appreciate it. I was quite proud of this accomplishment, especially considering that I didn’t have the option of using any sort of guide to nudge me along. Last night, I earned the Platinum Trophy (although, I’ll spare you the details of earning it, so as to not spoil anything at all). I reviewed The Witness, which means that I’ve earlier access to the game than most people. But, there’s one puzzle that is absolutely giving everyone fits right now. That’s just sort of the way the human brain works, I guess. More accurately, different people are finding different puzzles easy and/or tough. As you’d expect, some are easy and some are tough. A few puzzles in the game were sparked by ideas from other team members (for example, the pressure plate puzzles - designed by me but the idea came from a conversation with someone) and a small fraction were designed primarily by Orsi rather than me (I did the first three puzzles, but she wanted to make it bigger so she designed most of the rest and I gave feedback on them).”] It was one of the early puzzles I designed, way back in 2009 even. “Yes, I pretty much figured that one to be one of the hardest individual puzzles in the game. Here’s what he had to say, edited slightly to omit anything that could be the most minor of spoilers: [ Update: Jonathan Blow answered our inquiry. ![]()
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